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Guides

Everything you need to know about ThunderMU — events, bosses, invasions, and chaos machine recipes with drop tables and schedules.

Castle Siege & Castle Deep

Map: Valley of Loren · Move list (M) → LorenDeep (level 150+, free)

Castle Siege is the weekly guild war for the Castle of Loren. Guilds register during the week, hand in Signs of Lord to earn a place among the attackers and on Sunday try to break into the castle and take the Crown. Castle Deep is a separate monster invasion on the same map, three times a day, open to everyone.

Siege Cycle

Every week

Monday 00:00 to Monday 00:00

Registration

Monday – Tuesday

Guild Master, at the Guardsman

Signs of Lord

Wednesday

Handed in at the Guardsman

Siege Battle

Sunday 13:00 – 14:00

Winter time

Castle Deep

04:45 · 12:45 · 23:00

Every day, 30 minutes

Time zone

Server Time

All times on this page

Summer time

The siege schedule is set in winter time. While summer time is active (last Sunday of March to last Sunday of October), every siege phase starts one hour later on the server clock — the battle is at 13:00 – 14:00 in winter and 14:00 – 15:00 in summer. The siege times on this page follow the season selected here.

Who Can Take Part

The guild that holds the castle when the battle ends owns it for the next week and its Guild Master becomes the Castle Lord.

Requirements

  • You must be in a guild — only the Guild Master can register it
  • No minimum guild size and no minimum Guild Master level
  • Up to 100 guilds can register each week
  • The castle owner guild can't register — it defends automatically with its alliance
  • Guilds in the same alliance fight on the same side
  • Each attacking alliance is its own side — attackers fight the defenders and each other

Weekly Schedule

The cycle is 7 days and restarts every Monday. Registrations and Signs of Lord from the previous week are cleared.

MonTueWedThuFriSatSun
RegistrationWaitingSigns of LordAttackers AnnouncedPreparationBattleSiege Over
PhaseFromToWhat happens
Guild RegistrationMon 00:00Tue 23:59Guild Masters register their guild at the Guardsman.
Registration ClosedTue 23:59Wed 00:00One-minute break.
Signs of LordWed 00:00Thu 00:00Registered Guild Masters hand in Signs of Lord at the Guardsman.
WaitingThu 00:00Fri 12:00Nothing to do — Signs of Lord are closed.
Attackers AnnouncedFri 12:00Fri 19:00The attacking guilds are chosen by Signs of Lord and the list is final.
PreparationFri 19:00Sun 13:00Both sides get ready for the battle.
BattleSun 13:00Sun 14:0060 minutes of siege. Whoever holds the castle at the end wins.
Siege OverSun 14:00Mon 00:00The winner owns the castle. A new cycle starts on Monday.

Showing winter time (Server Time).

Registration & Signs of Lord

Done by: Guild Master

Guardsman NPC

Guardsman

  1. 1Travel to the Valley of Loren. Open the Move list (M) and choose LorenDeep (level 150+). The two Guardsmen stand in front of the castle at 86, 61 and 99, 61.
  2. 2Register the guild (Monday – Tuesday). The Guild Master talks to a Guardsman and registers the guild for the siege.
  3. 3Collect Signs of Lord. They drop from monsters of level 25 to 150 on every map — including all Castle Deep monsters.
  4. 4Hand them in (Wed 00:00 – Thu 00:00). The Guild Master gives the Signs of Lord to the Guardsman. Every sign adds to the guild's count.
  5. 5Attackers are picked (Friday 12:00). The guilds with the most Signs of Lord become the attackers.

Item

Sign of Lord

Drops from

Monsters Lv 25–150

Maps

All maps

Hand in

Wednesday only

Signs of Lord can only be handed in for 24 hours on Wednesday, so start collecting early in the week.

The Battle

The battle lasts 60 minutes, Sunday 13:00 – 14:00 (winter time). If no guild qualified to attack, there is no battle and the owner keeps the castle.

Castle Defenses

Castle Gate

Defenders

Count: 6 · HP: 500,000

Blocks the way into the castle. Attackers have to break it.

93, 20481, 161107, 16167, 11493, 114119, 114

Guardian Statue

Defenders

Count: 4 · HP: 400,000

Heals defenders standing near it. Destroy it to stop the healing.

94, 22794, 18282, 130107, 130

Canon Tower

Defenders

Count: 9 · HP: 800,000

Fires at attackers who come close.

75, 13088, 13099, 130114, 13094, 15188, 182100, 18294, 22194, 233

Slingshot (Attack)

Attackers

Count: 2 · HP: —

A siege weapon a player operates to bombard an area. Hits harder than the defense slingshot.

63, 19119, 19

Slingshot (Defense)

Defenders

Count: 2 · HP: —

The defenders' siege weapon, used to bombard attackers outside the walls.

80, 188105, 188

Other NPCs on the Map

Guardsman (86, 61 · 99, 61)

Registration and Signs of Lord

Gatekeeper (139, 101)

Entrance to the Land of Trials

Pamela the Supplier (90, 44)

Siege supplies, outside the castle

Angela the Supplier (89, 218)

Siege supplies, inside the castle

Taking the Crown

The throne room is reached through a portal at the rear of the castle, around 94, 242.

Crown

176, 212

Register it to take the castle

Crown Switch 1

184, 195

Must be held to open the Crown

Crown Switch 2

167, 195

Must be held to open the Crown

Senior

179, 214

Castle management for the Castle Lord

  1. 1Break through the gates and statues and fight your way to the rear of the castle.
  2. 2Enter the throne room through the portal.
  3. 3Put one player from your side on each Crown Switch at the same time. The Crown stays open only while both switches are held.
  4. 4A player with the Guild Master rank from your side registers the Crown. It takes 60 seconds. Other ranks can't do it.
  5. 5When the Crown is registered, your alliance becomes the defender and the others have to take it back. Hold it until 14:00 to win.

Battle Ranking

During the battle the server ranks players in four categories. The number 1 player in each category gets one random reward from the list below.

Switch time
Crown time
Kills
Points
Jewel of BlessJewel of SoulJewel of LifeJewel of CreationHigher Refining StoneDevil's Invitation +6/+7Invisibility Cloak +7/+8Lost Map +7Scroll of Blood +4 to +6

What the Castle Owner Gets

The owner guild's master is the Castle Lord and manages the castle at the Senior in the throne room.

Castle Lord & the Senior

  • Sets the tax on NPC shop purchases and Chaos Machine mixes for the whole server — the money goes into the castle treasury
  • Withdraws zen from the treasury
  • Repairs and upgrades the gates and statues
  • Decides who may enter the Land of Trials and sets an entry fee

Land of Trials

Gatekeeper at 139, 101

  • Experience rate 150 (Valley of Loren uses 100)
  • Jewels of Guardian drop from monsters of level 25 to 150
  • Open to the castle guild and whoever the Castle Lord allows

Senior Mix

A special mix at the Senior. On ThunderMU it can be used any number of times per day.

Ingredients

  • 3× x10 Bundled Jewel of Bless
  • 3× x10 Bundled Jewel of Soul
  • 30× Jewel of Guardian
  • 1,000,000,000 Zen

Senior Mix Result

One random item from these sets, with 1–2 excellent options, a set option and 1–2 sockets:

Adamantine VarkalBrass KorrinDragon RavaronGuardian ArkanisLegendary AvaronPlate MorvaneRed Wing ValtorScale MeridionStorm Crow Thalreth

Castle Deep

Available for: Everyone

Castle Deep is a monster invasion of the Valley of Loren. It is a separate event: no registration, no guild needed, and it has no effect on who owns the castle. Anyone who can reach the map can join.

When

04:45 · 12:45 · 23:00

Every day, Server Time

Duration

30 minutes

Warning 5 min before

Where

In front of the castle

x 60–132, y 28–101

Boss

Erohim

Spawns in wave 3

In-game announcements

  • Castle Deep will start in 5 minute(s)
  • The Castle Deep started
  • Castle Deep is over

Waves

Every run picks one of two scenarios at random (50 / 50). The first wave spawns farther from the castle, waves 2 and 3 spawn closer to it.

Wave 1

starts at 0 min · 150 monsters · 15 of each · y 28–73
Poison ShadowCursed WizardDeath CowDevilDeath KnightDeath GorgonGreat BahamutSilver ValkyrieLizard KingMutant

Wave 2

starts at 10 min · 150 monsters · 15 of each · y 58–101

Scenario A

AlquamosBloody WolfMega CrustIron WheelQueen RainierTantalosBeam KnightDrakanAlpha CrustPhantom Knight

Scenario B

Ax WarriorLizard WarriorAegisRogue CenturionBlood SoldierDeath AngelNecronBeam KnightDrakanDark Skull Soldier

Wave 3

starts at 20 min · 91 monsters · 10 of each · y 58–101
HydraChief Skeleton ArcherRed Skeleton KnightZaikanAlpha CrustMutantPoison GolemQueen BeeFire GolemErohim (Boss)

Wave 3 is the hard one — there are 10 Hydras (3,500,000 HP each) and 10 Zaikans (8,000,000 HP each).

Erohim

The Castle Deep boss. He spawns together with the last wave and drops 3 items, each picked at random from the list below. Excellent items come as +4 to +11 with 1–2 excellent options and sometimes Luck.

Level

128

HP

6,000,000

Damage

12,500–13,000

Defense

1,000

Drops

3 items

Drops
Excellent Sets ▾Excellent Weapons ▾Jewels ▾Chaos Mix ▾Misc ▾

How Castle Deep & Castle Siege Connect

Castle SiegeCastle Deep
TypeGuild vs guild (PvP)Monster invasion (PvE)
How oftenOnce a week, battle on SundayThree times a day
WhoRegistered guilds and their alliancesGuild Owners
RegistrationYes — Guild Master at the GuardsmanNo
MapValley of LorenValley of Loren
PrizeCastle ownership, taxes, Senior Mix, Land of TrialsMonster drops and Erohim's loot

Castle Deep helps you get ready for the siege

  • ✓Signs of Lord drop from any monster of level 25 to 150. Every Castle Deep monster is in that range, and they come in waves of up to 150.
  • ✓Jewels of Guardian, needed for the Senior Mix, drop from Erohim. They also drop in the Land of Trials and Kalima 7.