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Everything you need to know about ThunderMU: events, bosses, invasions, quests and more, with every monster in 3D, drop tables and live schedules.

Noria · 180, 103

The Chaos Goblin

In the middle of Noria a little goblin keeps the Chaos Machine. Put the right items in its box and it melts them into something better: a +15 item, a pair of wings, a Fenrir or a ticket to the events. Every recipe below is the server's own, with its Zen, its success rate and what you lose when it fails. Hover any item for its in-game tooltip.

Noria

Stands at 180, 103

+10 to +15

50% down to 25%, wings 60%

Wings 1 · 2 · 2.5 · 3

And the talismans that pick one

Talisman of Luck

+1% each, up to 10

Drag to turn

An NPC of Noria

Chaos Goblin

He keeps the Chaos Machine

Map
Noria
Coordinates
180, 103
The box
8 × 4 squares
Zen
The cost + the castle tax
  1. 1Talk to the Chaos Goblin and pick the kind of mix: a general combination, the chaos weapon or the 380 item option.
  2. 2Drag the items into the box. Once they match a recipe, the window shows its success rate and Zen.
  3. 3Press Combine. The Zen leaves your inventory and the result appears in the box, or the box empties when the mix fails.

What every mix shares

The Rules

Talismans, failures, Zen and VIP

Talisman of Luck

10
  • +1% for every talisman in the box; a stack counts its size.
  • Ten at most: with 11 or more the machine refuses the mix.
  • It never lifts a mix past its cap: 90% for 2nd wings, 80% for the Fenrir upgrade.
  • Each recipe below says whether it takes one. The talisman wing mixes, the 2.5 wings and the Archangel mixes ignore it.

Talisman of Chaos Assembly

  • Only for the +10 to +15 upgrades.
  • When the upgrade fails, the item is not destroyed: it comes back at +9. The jewels and the talisman are used up.
  • The machine accepts it in a few other recipes, but it does nothing there and is lost.

When a mix fails

Everything in the box is lost, the main item too, unless the recipe says otherwise. The exceptions are the 380 option (the item stays) and the +10 to +15 with a Talisman of Chaos Assembly.

Zen, VIP and Crywolf

  • The Zen is the recipe's cost plus the Chaos Machine tax of the castle owner, 0% today.
  • VIP accounts get more on four things: Dinorant (80%), Fruit (90%), the Invisibility Cloak (80%) and Luck on +10 to +15 (+20% instead of +10%).
  • While Crywolf is defended, some mixes may run 10% higher.

Rates that grow with what you put in

The chaos weapon, the 1st and 2nd wings and the Fenrir upgrade have no fixed rate: it comes from the Zen value of the items in the box. The value grows fast with the item's level (most from +9), its Skill, Luck, additional option and every excellent option.

  • Chaos weapon and 1st wings: 2% + value ÷ 20,000. A Jewel of Bless adds 5%, a Jewel of Soul 3.5%, a Jewel of Chaos about 2%.
  • 2nd wings and capes: first wing value ÷ 4,000,000 + excellent items' value ÷ 40,000, up to 90%.
  • Fenrir upgrade: item value ÷ 10,000, up to 80%.

Item level +10 to +15

Item Upgrade

Pick a level and see the box

Jewels of Bless take an item to +6 and Jewels of Soul to +9. From there the Chaos Machine does the rest, one level at a time: the item one level below, a Jewel of Chaos and as many Jewels of Bless and Soul as the level past +9. Weapons, armor, shields, excellent, ancient and socket items share one table; wings and capes have their own.

Make the item

Item kind

Extras

Chaos Machine
Success rate: 45%
Zen: 8,000,000

You get

Item +12 to +13

Create +13 Item

  • Weapon, armor or shield +12
  • Jewel of Chaos
  • 4 × Jewel of Bless
  • 4 × Jewel of Soul
Success rate45%
Zen8,000,000
Talisman of Luck+1% each, up to 10
  • If it fails: the item and every jewel are lost.
  • On success the item gets +1 level and keeps every option. The server announces every +10 to +15 made.
Base35%
Luck on the item+10%
Talismans+0%
Total45%
MakeBless + SoulZenWeapon / armorWith LuckWings / capeWith Luck
+101 + 12,000,00050%60% (VIP 70%)60%70% (VIP 80%)
+112 + 24,000,00045%55% (VIP 65%)60%70% (VIP 80%)
+123 + 36,000,00040%50% (VIP 60%)60%70% (VIP 80%)
+134 + 48,000,00035%45% (VIP 55%)60%70% (VIP 80%)
+145 + 510,000,00030%40% (VIP 50%)60%70% (VIP 80%)
+156 + 612,000,00025%35% (VIP 45%)60%70% (VIP 80%)

Level 1, 2, 2.5 and 3

Wings

Pick a level

Every wing starts as a chaos weapon. The random mixes can give any class's wing; a wing talisman picks the one you want. Wings and capes go from +9 to +15 at 60% (see Item Upgrade).

Chaos Machine
Success rate: up to 90%
Zen: 5,000,000

You get one of

Wings level 2

2nd Level Wings

A first wing and a Loch's Feather make one of the five 2nd level wings.

  • 1st level wing · Elf, Heaven, Satan or Curse, any level
  • Loch's Feather
  • Jewel of Chaos
  • Excellent item +4 or higher · raises the rate
Success rateup to 90%
Zen5,000,000
Talisman of Luck+1% each, up to 10
  • If it fails: everything in the box is lost.
  • Rate: first wing value ÷ 4,000,000 + excellent items' value ÷ 40,000, each rounded down, up to 90%. A +0 wing alone gives 3%; a +7 wing with one excellent +7 item with Luck and an option reaches 90%.
  • Wings of Spirits, Wings of Soul, Wings of Dragon, Darkness Wings or Wind of Despair, 20% each, whatever your class.
  • The result is +0 with Luck 20%, an additional option of level 1, 2 or 3 at 12%, 6% and 3% and one excellent option 20% of the time: Max HP or Max Mana (30 each), Ignore defense (20), Max AG or attack speed (10 each).
Chaos Machine
Success rate: up to 90%
Zen: 5,000,000

You get one of

Wings level 2

Capes

The same mix with a Monarch's Crest makes a cape for the Dark Lord or the Rage Fighter.

  • 1st level wing · any level
  • Monarch's Crest · Loch's Feather +1
  • Jewel of Chaos
  • Excellent item +4 or higher · raises the rate
Success rateup to 90%
Zen5,000,000
Talisman of Luck+1% each, up to 10
  • If it fails: everything in the box is lost.
  • Warrior's Cloak or Cape of the Lord, 50% each. The rate, the Luck and the options roll like the 2nd wings'.
  • Excellent option: Max HP or Max Mana (30 each), Ignore defense (20) and on the Cape of the Lord Leadership (20).

Choose the wing: the talisman mixes

A first wing +4 or higher, the Feather (or the Crest for a cape), a Jewel of Chaos and the talisman give exactly the wing on it, for 1,000,000 Zen. The result has Luck 50%, an additional option 37.5% and one excellent option 25% of the time, two 25%. The talismans drop from the wild mounts of the Mount Hunt Invasion; Loch's Feather and Monarch's Crest from Icarus.

Chaos Machine
Success rate: 100%
Zen: 1,000,000
  • 1st level wing +4 or higher
  • Monarch's Crest
  • Jewel of Chaos
  • Talisman

The first step to wings

Chaos Weapon

Any good item becomes one

Chaos Machine
Success rate: 2% + item value ÷ 20,000
Zen: 10,000 per 1%

You get one of

Chaos weapon

Chaos Weapon

The first step to wings: any good item becomes a Chaos Dragon Axe, Chaos Nature Bow or Chaos Lighting Staff.

  • Jewel of Chaos · one or more
  • Item +4 or higher with option +4 or higher · any weapon, armor or shield, one or more
  • 2 × Jewel of Bless · optional, +5% each
  • 2 × Jewel of Soul · optional, +3.5% each
Success rate2% + item value ÷ 20,000
Zen10,000 per 1%
Talisman of LuckDoesn't help
  • If it fails: everything in the box is lost.
  • Each weapon one time in three, at +0 to +4 (20% each), Skill 25%, Luck 20%, additional option +4 12%, +8 6%, +12 3%. Never excellent.
  • Up to 100%: 1,000,000 Zen at 100%.
The three chaos weapons:

Mounts

Dinorant & Fenrir

Ten horns, or four steps to a Fenrir

Chaos Machine
Success rate: 70% (VIP 80%)
Zen: 500,000

You get

Mounts

Dinorant

  • 10 × Horn of Uniria · at full durability
  • Jewel of Chaos
Success rate70% (VIP 80%)
Zen500,000
Talisman of LuckDoesn't help
  • If it fails: everything in the box is lost.
  • The Horn of Dinorant has no option 70% of the time, one 24% and two 6%: Dinorant damage, AG or attack speed.

The Fenrir, step by step

Chaos Machine
20
20
Success rate: 70%
Zen: Free

You get

Fenrir · step 1

Horn Fragment

  • 20 × Armor Splinter · exactly 20 in all
  • 20 × Guardian's Blessing · exactly 20 in all
  • Jewel of Chaos
Success rate70%
ZenFree
Talisman of Luck+1% each, up to 10
  • If it fails: everything in the box is lost.

Devil Square & Blood Castle

Event Tickets

Pick the level you need

Devil Square Invitation

Chaos Machine
Success rate: 80%
Zen: 100,000

You get

Devil Square

… +1

  • … +1
  • … +1 · the same level
  • Jewel of Chaos
Success rate80%
Zen100,000
Talisman of Luck+1% each, up to 10
  • If it fails: everything in the box is lost.
  • +1 to +4 run at 80%, +5 to +7 at 70%, for every account.
  • Devil's Eye and Key at +0 make nothing: the server gives them 0%.
  • While Crywolf is defended the rate may be 10% higher.

Invisibility Cloak

Chaos Machine
Success rate: 70% (VIP 80%)
Zen: 50,000

You get

Blood Castle

… +1

  • … +1
  • … +1 · the same level
  • Jewel of Chaos
Success rate70% (VIP 80%)
Zen50,000
Talisman of Luck+1% each, up to 10
  • If it fails: everything in the box is lost.
  • The server counts a roll equal to the rate as a success, so the real chance is 71% (VIP 81%).

Fruits, potions & the Life Stone

Fruits & Potions

The small mixes

Chaos Machine
Success rate: 80% (VIP 90%)
Zen: 3,000,000

You get one of

Stat fruits

Fruit

  • Jewel of Creation
  • Jewel of Chaos
Success rate80% (VIP 90%)
Zen3,000,000
Talisman of Luck+1% each, up to 10
  • If it fails: everything in the box is lost.
  • Energy, HP (vitality), Agility, Strength or Command Fruit, 20% each.

SD potions

Chaos Machine
3
Success rate: 50%
Zen: 100,000

You get

SD potions

Small SD Potion

  • 3 × Large Healing Potion
Success rate50%
Zen100,000
Talisman of Luck+1% each, up to 10
  • If it fails: everything in the box is lost.

Castle Siege

Chaos Machine
Success rate: 100%
Zen: 100,000

You get

50

Castle Siege

Potion of Bless

  • 5 × Jewel of Bless · 1 to 25
Success rate100%
Zen100,000
Talisman of LuckDoesn't help
  • 10 potions for every jewel: 5 jewels give a stack of 50.

The 380 tab

380 Item Option

The level 380 items' extra option

Chaos Machine
Success rate: 50% (item +7 or higher: 70%)
Zen: 10,000,000

You get

Level 380 items

380 Item Option

Adds the extra option of the level 380 items (the PvP option) to one of them.

  • A level 380 item +4 or higher with option +4 or higher
  • Jewel of Guardian
  • Jewel of Harmony
Success rate50% (item +7 or higher: 70%)
Zen10,000,000
Talisman of LuckDoesn't help
  • If it fails: the item is kept, the Jewel of Guardian and the Jewel of Harmony are lost.
  • Open the 380 tab of the Chaos Goblin's window. The item keeps its level and options.

The Golden Archer's materials

Archangel

The Hammer and the Blessed weapons

Steel of Heaven and the Archangel's Hammer come from the Golden Archer (10 Rena and 30 Stone). The Hammer can also be made here, then a +15 Archangel weapon becomes its Blessed version (see the Blessed Archangel weapons).

Chaos Machine
Success rate: 100%
Zen: 100,000,000

You get

Archangel

Archangel's Hammer

  • 10 × Steel of Heaven
  • Jewel of Bless Bundle ×10
  • Jewel of Soul Bundle ×10
  • Jewel of Creation
  • Jewel of Guardian
  • Jewel of Chaos
Success rate100%
Zen100,000,000
Talisman of LuckDoesn't help

Blessed Archangel weapon

Chaos Machine
Success rate: 100%
Zen: 100,000,000

You get

Archangel

…

  • … +15 · with at least one excellent option
  • Archangel's Hammer
  • Jewel of Bless Bundle ×30
  • Jewel of Soul Bundle ×30
  • Jewel of Life Bundle ×30
  • Jewel of Chaos
Success rate100%
Zen100,000,000
Talisman of LuckDoesn't help
  • The Blessed weapon is +0 (the +15 is not carried over), with Skill 50%, Luck 50%, additional option +0, +4 or +8 (1/3 each) and one or two excellent options (50% each).
  • Leave the Talisman of Chaos Assembly out: the machine takes it here, but it does nothing and is used up.

Not at the goblin

Other NPCs

Mixes with their own window

Pet Trainer

Lorencia 122, 110 · Crywolf 135, 47

  • Dark Horse: Spirit +0, exactly 5 Bless, 5 Soul, a Creation and a Chaos. 80%, 5,000,000 Zen.
  • Dark Raven: Spirit +1, exactly 2 Bless, 2 Soul, a Creation and a Chaos. 80%, 1,000,000 Zen.
  • The Talisman of Luck works; a failure loses everything.

Elpis, Osbourne & Jerridon

Aida 81, 15 · 78, 13 · 86, 13

  • Elpis refines a Gemstone into a Jewel of Harmony, 100% and free. Another Elpis stands in Kanturu 3.
  • Osbourne smelts an item without a harmony option and not ancient: a Lower Refining Stone at 50%, from an excellent item a Higher one at 100%. The item is used up.
  • Jerridon removes the harmony option of an item, 100%, for Zen that grows with the option's level.

Seed Master & Seed Researcher

Elbeland 46, 243 · 50, 243

  • Seed: an excellent item +4, an ancient item +4, a Harmony, a Chaos and a Creation. 40%, 1,000,000 Zen; a random seed.
  • Seed Sphere: a seed, a sphere, a Chaos and a Creation. 40%, 1,000,000 Zen.
  • Mounting a Seed Sphere in an empty socket and taking it out: 100%, 1,000,000 Zen each. Taking it out destroys the sphere.

Chaos Card Master

Devias 209, 53

  • Each card gives one item from its own list, 100% and free: Chaos Card low gear, Gold mid gear, Rare high gear, Mini a mix.
  • The gear comes excellent with 3, 4 or 5 options, Luck 50%, at +0. Each card can also give a bundle of 10 Bless, Soul, Life, Creation or Chaos (about 1.2% each).

Cherry Blossom Spirit

Noria 179, 126

  • 10 White Branches: Imp, Horn of Uniria, Guardian Angel or Horn of Dinorant.
  • 30 Red Branches: a Devil Square Invitation, Invisibility Cloak, Lost Map or Scroll of Blood of a random level.
  • 255 Golden Branches: one of 14, fruits, jewels, Gemstone or a bundle of 30 Bless or Soul. All 100% and free.

Delgado

Devias 191, 17

  • A Lucky Ticket becomes its lucky armor piece, 100% and free.
  • A lucky item refines into an Extension Jewel: 60% at full durability, 10% otherwise.

Senior

Inside the castle, 179, 214

  • Only the master of the castle owner's guild, once a day.
  • 30 Jewels of Guardian and a bundle of 30 Bless and of 30 Soul give an item of the castle sets. See the Castle Siege guide.

Questions

FAQ

Where is the Chaos Goblin on ThunderMU?

In Noria at 180, 103. Talk to him to open the Chaos Machine.

What are the +10 to +15 rates on ThunderMU?

Weapons, armor, shields, excellent, ancient and socket items: +10 50%, +11 45%, +12 40%, +13 35%, +14 30%, +15 25%. Wings and capes: 60% at every level. Luck on the item adds 10% (20% on VIP accounts) and every Talisman of Luck 1%, up to 10. Put in the item one level below, a Jewel of Chaos and 1 to 6 Jewels of Bless and of Soul (1 for +10, 6 for +15); the Zen is 2,000,000 per pair of jewels.

What does the Talisman of Chaos Assembly do?

It only works in the +10 to +15 upgrades: when the upgrade fails, the item is not destroyed and comes back at +9. The jewels and the talisman are used up. In other recipes it does nothing and is lost.

How many Talismans of Luck can I put in the Chaos Machine?

Up to 10, each adds 1%; a stack counts its size. With 11 or more the mix is refused. They never lift a mix past its cap (90% for 2nd wings) and do nothing in the chaos weapon, Dinorant, talisman wing, 2.5 wing and Archangel mixes.

How do I make 1st level wings?

Make a chaos weapon first: a Jewel of Chaos and items +4 or higher with option +4 or higher. Then put the chaos weapon (+4 or higher with option +4 or higher) with a Jewel of Chaos into the machine. The rate is 2% plus the items' value divided by 20,000, up to 100% (Jewels of Bless and Soul add 5% and 3.5%); the Zen is 10,000 per 1%. You get Wings of Elf, Heaven, Satan or Wing of Curse at random, or the one of a wing talisman at 100% for 1,000,000 Zen.

How do I make 2.5 wings?

A material from the Skeleton King invasion, a 2nd level wing or cape +4 to +15, a Jewel of Creation and a Jewel of Chaos: 75% for 100,000,000 Zen. Death King's Bone with Warrior's Cloak or Cape of the Lord gives Cloak of Death; Hell Maine's Leather with Wings of Dragon or Darkness Wings gives Wings of Chaos; Dark Phoenix Flame with Wings of Soul, Wind of Despair or Darkness Wings gives Wings of Magic; Death Beam Knight Soul with Wings of Spirits gives Wings of Life.

How do I make 3rd level wings?

First a Condor Feather: a 2nd level wing or cape +9 or higher with option +4 or higher, an ancient item +7 or higher with option +4 or higher, a Jewel of Chaos, a Jewel of Creation and a bundle of 10 Jewels of Soul, at 30%. Then the Condor Feather, a Condor Flame, a Jewel of Chaos, a Jewel of Creation, bundles of 10 Bless and 10 Soul and an excellent item +9 or higher with option +4 or higher, at 40% (8,000,000 Zen). Talismans of Luck add up to 10% to both. A 3rd wing talisman picks the wing.

How do I make a Fenrir?

Four mixes: 20 Armor Splinters and 20 Guardian's Blessings make a Horn Fragment (70%); 10 Beastly Claws and 5 Horn Fragments a Broken Horn (50%); a Broken Horn and 3 Jewels of Life a Horn of Fenrir (30%, 10,000,000 Zen). Each takes a Jewel of Chaos. With 5 Jewels of Life and a weapon +4 or higher with option +4, the Horn becomes a Black Fenrir; with an armor piece or shield, a Blue Fenrir (up to 80%, 10,000,000 Zen).